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33 posts tagged drinking games

33 posts tagged drinking games
Pokemon Drinking Board Game
So you want to be a Pokemon Master? Redditor Menace64 created a drinking board game based on the first generation of Pokemon Games. The game is simple and easy to follow (a big plus for drinking games), requiring players to partake in actions directed by the squares they land on. Just like the video games, each player starts off by picking a starter Pokemon and ends with battling the Elite Four, Gary, and Mewtwo. Special dungeon areas are also included where the stakes are higher. The most recent version of the game is v1.3, with possible updates in the future. Menace64 has stated that he also plans to create a Johto version.
This game requires a lot of drinking. Always be safe when consuming alcohol and having fun!
Thank you to Menace64 for the game!
Street Fighter (Non-Video Game) Drinking Game
Every once in a while you learn about something amazing and there is one thing you know needs to be done: You need to share this awesome thing with as many people in the world as you can. One of my best friends studied abroad in Scotland last year and brought this drinking game, as well as a few others, back with him. The game is near perfect, as drinking games go. Everyone loves it, regardless of if they like video games or not, and it’s easy to catch on.
Rules:
1. Everyone sit in a circle and grab a beer.
2. One player starts the game by performing the first move.
3. Continue executing moves around the circle. In order for a move to be counted correct, the player must say the name of the move and do the correct motion.
4. Players that mess up will have to drink one finger’s worth of their drink. Messing up is determined by group consensus.
5. Repeat until everybody wins.
Moves:
Hadouken - The basic move. The player passes a Hadouken by putting their palms together and pointing at a player next to them. A Hadouken can only be passed to a person next to you and can move in one direction (unless a change in direction is made by another move).
Tiger Uppercut - The reversal move. A player can reverse the direction of a Hadouken by raising one arched arm above their head and pointing their fist in the direction that the Hadouken came from. A Tiger Uppercut can ONLY be performed after a Hadouken (it can’t reverse a Yoga Flame or Sonic Boom).
Yoga Flame - The skipping move. A player can mix things up and skip the next person’s turn, and going straight to the person two seats away from them in the circle, by holding their hands together above their head in a point. The A Yoga Flame goes in the same direction as the Hadouken or Tiger Uppercut that came before it. A Yoga Flame can’t deflect a Sonic Boom.
Sonic Boom - The choosing move. A player can hit anyone in the circle that they want with a sonic boom. To perform the move, a player must raise their hands above their head while saying “Sonic,” then bring them down and clap, while pointing at the person of choice, and yell “Boom” on the clap. A Sonic Boom can be performed by a player at any time, if it is their move.
The game is incredibly versatile. There is tons of room for creative players to make up and add their own moves. Just don’t make things too complicated. It is a drinking game after all. My own circle of friends has recently added one final move. You can choose to use it, leave it out, or change it.
Shinkuu Hadouken - The special move.
Version 1 - A Shinkuu Hadouken only be used when a player has not messed up for five rounds in a row. The player must use a move in the round (before Shinkuu Hadouken) for it to count. The move is performed like a normal Hadouken, but can be pointed at anyone in the circle. A Shinkuu Hadouken can’t be blocked or passed (Yes, I realize this is more like a Dejin or Metsu Hadouken, but we’re going for epic-ness), ending the round of play and making the receiving player drink one finger’s worth.
Version 2 - The move can only be performed by a player who has taken part and not messed up in ten turns. The receiving player can’t block the move and must finish their entire drink.
Hint: To reach this game’s maximum fun potential, everyone should yell the moves.
Thanks to Cory J. for teaching me this game, and Sousuke from AWA 2011 for the photos.
Zelda Beer Pong Table
E3 2011 Drinking Game
I apologize that this is a bit late, but if there are still some press conferences that have yet to happen and I know many of you who haven’t had time to watch the conferences yet. This is an E3 Drinking game created by Jamie Young of Pixelitis.net.
Now, E3 can be a glorious time for gamers. Exciting new game footage is shown, new consoles are debuted, and sometimes some very big surprises are announced. Unfortunately, it’s also a time where we’re often met with great disappointment. But that’s life. So cheers, moogles! Let us drink to the hope that all our E3 wishes come true. Grab some friends and your favorite brews and let’s see what happens.
Microsoft’s Conference
Drink once for every time…
Down the whole can if
Nintendo’s Conference
Drink once for every time..
Down the whole can if…
Sony’s Conference
Drink once for every time..
Down the whole can if
General E3
Drink once for every time..
Immediately get drunk if…
Again, thank you to Jamie Young from Pixelitis.net for creating and submitting this entertaining game.
DrunkenNES - The Homebrew Nintendo Breathalyzer Game
Andrew Reitano of Batslyadams.com is the creative genius that turned a Nintendo Entertainment System cartridge into a working breathalyzer game with the help of his friends.
A cartridge is hooked up to a alcohol sensor, so that when you blow into the cartridge, like the good old days, the game reads and reflects the player’s BAC and gives them a score. The game features humorous illustrations reflecting how drunk the player is and records high scores.
For more of Reitano’s homebrew game creations (as well as homebrew beer!) visit his blog at www.batslyadams.com.

(via Laughing Squid)