Street Fighter (Non-Video Game) Drinking Game
Every once in a while you learn about something amazing and there is one thing you know needs to be done: You need to share this awesome thing with as many people in the world as you can. One of my best friends studied abroad in Scotland last year and brought this drinking game, as well as a few others, back with him. The game is near perfect, as drinking games go. Everyone loves it, regardless of if they like video games or not, and it’s easy to catch on.
1. Everyone sit in a circle and grab a beer.
2. One player starts the game by performing the first move.
3. Continue executing moves around the circle. In order for a move to be counted correct, the player must say the name of the move and do the correct motion.
4. Players that mess up will have to drink one finger’s worth of their drink. Messing up is determined by group consensus.
5. Repeat until everybody wins.
Hadouken - The basic move. The player passes a Hadouken by putting their palms together and pointing at a player next to them. A Hadouken can only be passed to a person next to you and can move in one direction (unless a change in direction is made by another move).
Tiger Uppercut - The reversal move. A player can reverse the direction of a Hadouken by raising one arched arm above their head and pointing their fist in the direction that the Hadouken came from. A Tiger Uppercut can ONLY be performed after a Hadouken (it can’t reverse a Yoga Flame or Sonic Boom).
Yoga Flame - The skipping move. A player can mix things up and skip the next person’s turn, and going straight to the person two seats away from them in the circle, by holding their hands together above their head in a point. The A Yoga Flame goes in the same direction as the Hadouken or Tiger Uppercut that came before it. A Yoga Flame can’t deflect a Sonic Boom.
Sonic Boom - The choosing move. A player can hit anyone in the circle that they want with a sonic boom. To perform the move, a player must raise their hands above their head while saying “Sonic,” then bring them down and clap, while pointing at the person of choice, and yell “Boom” on the clap. A Sonic Boom can be performed by a player at any time, if it is their move.
The game is incredibly versatile. There is tons of room for creative players to make up and add their own moves. Just don’t make things too complicated. It is a drinking game after all. My own circle of friends has recently added one final move. You can choose to use it, leave it out, or change it.
Shinkuu Hadouken - The special move.
Version 1 - A Shinkuu Hadouken only be used when a player has not messed up for five rounds in a row. The player must use a move in the round (before Shinkuu Hadouken) for it to count. The move is performed like a normal Hadouken, but can be pointed at anyone in the circle. A Shinkuu Hadouken can’t be blocked or passed (Yes, I realize this is more like a Dejin or Metsu Hadouken, but we’re going for epic-ness), ending the round of play and making the receiving player drink one finger’s worth.
Version 2 - The move can only be performed by a player who has taken part and not messed up in ten turns. The receiving player can’t block the move and must finish their entire drink.
Hint: To reach this game’s maximum fun potential, everyone should yell the moves.
Thanks to Cory J. for teaching me this game, and Sousuke from AWA 2011 for the photos.